Using Prototypes to find solutions

Using Prototypes to find solutions

For museum and the web

Since the first day I studied in MA class, we always to find a way that can help us collected data, such as cultural probes, the building blocks of experience mapping. This week, we focus on the prototype. I will briefly talking about this topic.

What is prototyping?

Before designer design a product or process, firstly, they must think about the prototype. Prototype is a model or a sample that can help designer to test a concept or process and collecting respond from users. Secondly, designer could use this result to redesign. Prototyping is not just for an idea; it is a real working system rather than a theoretical one.

 

Before starting to prototype

There have three important things we must know that are defining the problem, preparing your organization and preparing your space. Firstly, what is the problem or project we want to work on? In other words, we need to clearly know the topic. Secondly, we need teamwork. Using the team design thinking and discussing a product or a process. When the team comes together, they could fostering creativity and solving complex problems. Finally, we need a space, such as offices, meeting rooms.

We always considered which one is best for prototype? Low fidelity, just-good-enough fidelity or high fidelity? I think “just-good-enough” fidelity is the best answer for prototype. Due to if the quality is too high, user will influence the designer thinking process, sometimes when user gives designer too much information, it’s just an honest feedback, it will no meaning for prototype. If the quality is too low, designer cannot have useful feedback from users.

The prototypes were all developed on paper and built by hand! It is similar to building a blocks of experience mapping. Then both need users opinion. However, the difference is prototype distinguish three user types: casual visitor, more engaged “enthusiast” visitors, and art professionals like scholars and curators. This process wants more ideas. It is a different experience for designers, and it is very useful to create minds.

Btw, there have some example about prototypes.

http://chiefdisruptionofficer.com/helpful-rapid-prototyping-methods-and-tools-to-bring-digital-ideas-to-life-fast/

Pic from: (http://chiefdisruptionofficer.com/helpful-rapid-prototyping-methods-and-tools-to-bring-digital-ideas-to-life-fast/ )

ux_paper1

Thanks for reading!

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